How do games teach students?
MIT's "Games To Teach" project in their iCampus Symposium Book sought to answer this question. Their findings offer useful insight into what makes a successful educational game:
- Successful games are marketed as entertainment,
- use original game rules designed to illustrate the rules of a system,
- allow role play in dramatic situations based on authentic scenarios,
- allow players to infer rules and relationships through the game space, developing important intuitive understandings in the process,
- are usable in instructional contexts, meet teachers' administrative needs, and can be adapted to meet situational constraint,
- and use social interactions as opportunities for players to share and critique strategies, critically reflecting on their actions and articulating their experiences into usable knowledge. .
If you are a teacher, help us by recommending ways we can improve our games to better meet these standards.